Cub Scout Pack 560

Church of the Messiah, Westerville, OH

Pack 560 Pinewood Derby Official Rules

Proper Scout sportsmanship is expected at all times.

All cars must pass inspection to qualify for the race and adhere to the following specifications:

Specifications:

  • The car must be made during the current Scouting year with the official Cub Scout Pinewood Derby kit.

  • Cars used during previous years are strictly prohibited.

  • One kit will be provided to each scout, contact your den leader if you did not receive one.

  • Additional kits are available at the Scout Shop.

  • Other kits, such as those available at local hardware stores may not function properly on the track.

  • The overall width of the car shall not exceed 2.75 inches

  • The length of the car shall not exceed 7 inches

  • The height is limited by the finish timing gate at approximately 4 inches

  • The weight of the car shall not exceed 5 ounces as determined by the scale used by the pack on the night of the Derby.

  • All parts must be securely fastened, no loose materials of any kind are allowed on or inside the car.

  • Use only axles and wheels provided in the kit.

  • Wheel bearings, washers and bushings are prohibited.

  • Liquid lubricants are prohibited.

  • The car shall not ride on any kind or type of springs.

  • Any details added must be within length, width, height, and weight limits.

  • The car must be freewheeling with no starting devices.

  • The front edge of the car must be straight across from side to side insure that no part of the car starts in front of the starting line.

  • No modifications or lubrication is permitted during the race.

  • Minor repairs may be made if damaged during a race.

  • Scout name should be written on the bottom of the car
  • Indicate direction of travel with an arrow under the front of the car

Check-in and Inspection:

  • Scouts must present their car for inspection and final weigh-in prior to the start of racing.
  • Each car will be assigned a unique number for identification.  This number may be inked on the bottom of the car by officials.
  • After inspection the car is placed on the staging table and can not be handled further by the Scout.
  • Cars will be placed on the track and started by a race official.
  • Cars will be retrieved and returned to the staging table by a race official.

Den Races:

  • Den Races may be held by age/Scout rank (Tigers race against Tigers, Wolves against Wolves, etc.) Large groups may be split at the discretion of the Pack Committee.
  • Den races are conducted the same as pack races by using only the ping pong balls assigned to the scouts of the den.  These numbers need not be (and will likely not be) sequential. 

Pack Races:

  • At check-in, each car is assigned a number matching a numbered ping pong ball, which is then placed in a tumbler.
  • A run will consist of three racers chosen at random by selecting ping pong balls from the well mixed tumbler.
  • Each run will consist of three racers (except when all but two racers have been eliminated, i.e. 1st and 2nd place).
  • Lane selection will be random, but consistent.  That is, if the first car selected is placed on the left lane, second in the middle, and third on the right, then that order shall remain throughout the event. 
  • After each run, the used ping pong balls are placed in a separate bin until a new round starts.
  • A round ends when all active racers have raced once through.  In the event that less than three racers are left to complete a round, additional selections (to get three racers) are made after reloading and mixing the tumbler. In this case, the run is both the last run of the previous round and the first run of the new round.  This does not affect the racers' advancement because of the nature of the elimination process.
  • An electronic finish gate will display 1, 2, and 3 indicating place of finish.  In the event of a tie, a run-off will be conducted. 
  • A tally is kept for the racer who finishes the run in last place (3rd).
  • Once a racer has tallied four (or a number specified by officials based on time available and number of participants) last place finishes, the ping pong ball with his number is set aside and not reused and the car is returned to the scout.
  • Rounds are repeated in this manner until two scouts remain with less than four last place finishes.
  • When two racers remain, runs will be completed until one of the racers has tallied four losses.  Lanes should be switched for each run.
  • If a car leaves the track, runs out of its lane, interferes with another car, loses an axle, etc., the heat will be rerun if possible.

Design Awards:

  • An award for Judges Choice will selected at the end of the official check-in period, prior to the start of racing.   

Tips

  • Wheel Alignment & Balance is critical – insure axle grooves are 90 degrees to the car body and that axles are inserted straight which in turn aligns the wheels straight. Place the car on a flat service and check that all wheels touch the surface and roll freely.
  • Wheel Axles – Check each axle for burrs under the head of the nail. Place the axle in a drill and smooth burrs with emery cloth or a file.
  • Paint car before weighing. Weigh car to determine the amount of additional weight required (if any). The Post office is a good lace to do this. Use additional wood or metal to bring the weight up to 5 ounces or slightly under (additional weight may be added at the time of the derby based upon official weigh-in). Insure that added weight does not cause the cars dimensions to exceed specifications. It is important to have your car weigh as close to 5 oz. As possible.
  • Lubricate the axles and inside each wheel with powder graphite (available at hardware stores).

Copyright 2010, Pack 560